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| RegisterList (int) |
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void | loadPacket (int, byte *, int, int, int=0) volatile |
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int | readCVraw (int cv, int callBack, int callBackSub) volatile |
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int | buildBaseAcknowlegde (int inMonitorPin) volatile |
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int | checkAcknowlegde (int inMonitorPin, int inBase) volatile |
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byte | setAckThreshold (byte inNewValue) |
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void | setThrottle (int nReg, int cab, int tSpeed, int tDirection) volatile |
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void | setFunction (int nReg, int cab, int fByte, int eByte) volatile |
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void | setAccessory (int aAdd, int aNum, int activate) volatile |
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void | writeTextPacket (int nReg, byte *b, int nBytes) volatile |
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int | readCV (int cv, int callBack, int callBackSub) volatile |
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int | readCVmain (int cv, int callBack, int callBackSub) volatile |
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void | writeCVByte (int cv, int bValue, int callBack, int callBackSub) volatile |
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void | writeCVBit (int cv, int bNum, int bValue, int callBack, int callBackSub) volatile |
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void | writeCVByteMain (int cab, int cv, int bvalue) volatile |
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void | writeCVBitMain (int cab, int cv, int bNum, int bValue) volatile |
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Define a series of registers that can be sequentially accessed over a loop to generate a repeating series of DCC Packets.
Definition at line 36 of file PacketRegister.h.